[ Service · Game Development ]
Games people actually play.
Mobile, web, and PC games built with Unity and Unreal. From a playable prototype in weeks to a store-ready launch — art, code, monetisation, and analytics handled by one team.
- 4–8 wkPlayable prototype
- Unity + UnrealRight engine, right job
- Mobile · Web · PCMulti-platform launch
- Full-stackArt, code, live ops
[ 01 — What we build ]
Four flavours of games we ship often.
From quick-fun mobile titles to branded interactive experiences — same engineering discipline, same rhythm.
Casual & hyper-casual
Mobile-first games built for quick sessions, retention, and rewarded ad monetisation.
2D & 3D games
Story-driven, arcade, strategy, or puzzle — desktop and console-ready builds.
Brand & marketing games
Interactive experiences that drive engagement — launches, campaigns, and events.
Educational & serious games
Learning and training games with real assessment, progress, and reporting.
[ 02 — Tech & capabilities ]
Modern game stack, production-ready.
[ Engines ]
Unity & Unreal
2D, 3D, and mobile pipelines with custom tooling for speed.
- Unity (C#)
- Unreal Engine 5 (C++/Blueprints)
- Godot (open-source builds)
[ Web & casual ]
WebGL & mobile
Games that play instantly in browsers or ship as mobile apps.
- Three.js · Babylon.js · Phaser
- PlayCanvas
- WebGL / WebAssembly builds
[ Art & assets ]
Art pipelines
2D, 3D, UI, animation, and VFX — in-house or with your art team.
- Blender · Maya · 3ds Max
- Substance Painter · Photoshop
- Spine · After Effects · Rive
[ Live ops ]
Backend & monetisation
Accounts, leaderboards, IAP, ads, and analytics — the invisible half.
- PlayFab · Firebase · Nakama
- Google AdMob · Unity Ads · ironSource
- Unity IAP · App Store · Play Store billing
[ 03 — What's included ]
Every game ships with everything included.
Design & gameplay
- Game design document (GDD)
- Core loop & progression design
- Level design & difficulty curve
- UI/UX for game feel
- Playtesting & balancing
Engineering
- Cross-platform codebase
- Performance profiling
- Save systems & cloud sync
- Custom shaders & VFX
- Multiplayer where needed
Launch & monetisation
- Store submission (Play, App Store, Steam)
- Store listing, screenshots, trailer
- IAP, ads, subscriptions
- Analytics & crash reporting
- Age ratings & compliance
Live ops & support
- Content updates & events
- Balance & economy tuning
- Bug fixes & OS updates
- Player support tooling
- Long-term support plans
[ 04 — Process ]
From concept to launch & live ops.
-
01
Concept & prototype
We define the core loop, then build a playable prototype in 4–6 weeks. You play it, we tune it.
-
02
Vertical slice
One polished level with final art and audio — the quality bar for the whole game.
-
03
Production
Content, levels, systems, monetisation, analytics. Weekly builds you can play.
-
04
Launch & live ops
Store submission, marketing assets, launch, then content updates and balancing.
[ 05 — Plans ]
Transparent pricing. No hidden fees.
[ Prototype ]
Game Prototype
from ₹1,00,000
- Playable core loop
- Single platform (mobile or web)
- Placeholder art & sound
- Basic UI
- 4–6 weeks delivery
[ Full game ]
Full Game Production
from ₹3,00,000
- 2D or 3D casual game
- Mobile + web builds
- Full art & audio
- IAP, ads, analytics
- Store submission & assets
- 10–16 weeks delivery
[ Custom ]
Custom Interactive Experience
quoted Custom
- Brand games, activations, events
- VR / AR / WebGL experiences
- PC or console titles
- Multiplayer & backend
- Dedicated team
- Timeline scoped to build
[ 06 — Work ]
Games in the wild coming soon.
Casual mobile · Match-3 puzzle
Levels, progression, rewarded ads, and IAP — live on Play Store and App Store.
Publishing soonFMCG · Brand WebGL activation
Playable ad & microsite game for a product launch — 2M+ plays in 30 days.
Publishing soonEdTech · Learning game for kids
Curriculum-aligned mini-games with progress tracking for parents and teachers.
Publishing soon[ 07 — Related services ]
Pair game development with these.
App Development
Turn your game into a full app, or build companion apps for players.
[ AI ]AI Automation
Add AI opponents, NPCs, or procedural content to your game.
[ Web ]Website Development
Studio site, game landing pages, and playable web builds in one place.
[ SEO ]SEO Services
Rank your game site and store pages for high-intent searches.
[ 08 — FAQ ]
Game questions, answered.
Still unsure? Write to hello@keliyo.com or call +91 95767 62125.
What kinds of games does Keliyo build?
Casual and hyper-casual mobile games, 2D and 3D games for PC and web, brand games, educational games, and interactive experiences. We work in Unity and Unreal, plus custom WebGL for browser play.
How long does game development take?
A prototype or playable demo ships in 4–8 weeks. A full casual mobile game runs 10–16 weeks. Larger 3D or PC titles run 16–32 weeks depending on scope.
Do you handle publishing and store submission?
Yes. We prepare store assets, screenshots, trailers, listings, and handle submission to Google Play, App Store, Steam, and web builds.
Can you add monetisation and analytics?
Yes. In-app purchases, rewarded ads, subscriptions, analytics, crash reporting, and remote config are all part of our standard toolkit.
How much does a game cost?
Prototypes typically start around ₹1,00,000. Full mobile or web games range from ₹3,00,000 to ₹15,00,000 depending on art, scope, and platforms. Larger PC or 3D titles are quoted after discovery.
[ Let's build ]
Got a game idea? Let's make it playable.
Tell us the concept. You'll get a scope, engine recommendation, timeline, and fixed quote within 24 hours.