Game Development

[ Service · Game Development ]

Games people actually play.

Mobile, web, and PC games built with Unity and Unreal. From a playable prototype in weeks to a store-ready launch — art, code, monetisation, and analytics handled by one team.

  • 4–8 wkPlayable prototype
  • Unity + UnrealRight engine, right job
  • Mobile · Web · PCMulti-platform launch
  • Full-stackArt, code, live ops

[ 01 — What we build ]

Four flavours of games we ship often.

From quick-fun mobile titles to branded interactive experiences — same engineering discipline, same rhythm.

01

Casual & hyper-casual

Mobile-first games built for quick sessions, retention, and rewarded ad monetisation.

02

2D & 3D games

Story-driven, arcade, strategy, or puzzle — desktop and console-ready builds.

03

Brand & marketing games

Interactive experiences that drive engagement — launches, campaigns, and events.

04

Educational & serious games

Learning and training games with real assessment, progress, and reporting.

[ 02 — Tech & capabilities ]

Modern game stack, production-ready.

[ Engines ]

Unity & Unreal

2D, 3D, and mobile pipelines with custom tooling for speed.

  • Unity (C#)
  • Unreal Engine 5 (C++/Blueprints)
  • Godot (open-source builds)

[ Web & casual ]

WebGL & mobile

Games that play instantly in browsers or ship as mobile apps.

  • Three.js · Babylon.js · Phaser
  • PlayCanvas
  • WebGL / WebAssembly builds

[ Art & assets ]

Art pipelines

2D, 3D, UI, animation, and VFX — in-house or with your art team.

  • Blender · Maya · 3ds Max
  • Substance Painter · Photoshop
  • Spine · After Effects · Rive

[ Live ops ]

Backend & monetisation

Accounts, leaderboards, IAP, ads, and analytics — the invisible half.

  • PlayFab · Firebase · Nakama
  • Google AdMob · Unity Ads · ironSource
  • Unity IAP · App Store · Play Store billing

[ 03 — What's included ]

Every game ships with everything included.

Design & gameplay

  • Game design document (GDD)
  • Core loop & progression design
  • Level design & difficulty curve
  • UI/UX for game feel
  • Playtesting & balancing

Engineering

  • Cross-platform codebase
  • Performance profiling
  • Save systems & cloud sync
  • Custom shaders & VFX
  • Multiplayer where needed

Launch & monetisation

  • Store submission (Play, App Store, Steam)
  • Store listing, screenshots, trailer
  • IAP, ads, subscriptions
  • Analytics & crash reporting
  • Age ratings & compliance

Live ops & support

  • Content updates & events
  • Balance & economy tuning
  • Bug fixes & OS updates
  • Player support tooling
  • Long-term support plans

[ 04 — Process ]

From concept to launch & live ops.

  1. 01

    Concept & prototype

    We define the core loop, then build a playable prototype in 4–6 weeks. You play it, we tune it.

  2. 02

    Vertical slice

    One polished level with final art and audio — the quality bar for the whole game.

  3. 03

    Production

    Content, levels, systems, monetisation, analytics. Weekly builds you can play.

  4. 04

    Launch & live ops

    Store submission, marketing assets, launch, then content updates and balancing.

[ 05 — Plans ]

Transparent pricing. No hidden fees.

[ Prototype ]

Game Prototype

from ₹1,00,000

  • Playable core loop
  • Single platform (mobile or web)
  • Placeholder art & sound
  • Basic UI
  • 4–6 weeks delivery
Enquire

[ Custom ]

Custom Interactive Experience

quoted Custom

  • Brand games, activations, events
  • VR / AR / WebGL experiences
  • PC or console titles
  • Multiplayer & backend
  • Dedicated team
  • Timeline scoped to build
Book a call

[ 06 — Work ]

Games in the wild coming soon.

View all work
[ Case study · Coming soon ]

Casual mobile · Match-3 puzzle

Levels, progression, rewarded ads, and IAP — live on Play Store and App Store.

Publishing soon
[ Case study · Coming soon ]

FMCG · Brand WebGL activation

Playable ad & microsite game for a product launch — 2M+ plays in 30 days.

Publishing soon
[ Case study · Coming soon ]

EdTech · Learning game for kids

Curriculum-aligned mini-games with progress tracking for parents and teachers.

Publishing soon

[ 08 — FAQ ]

Game questions, answered.

Still unsure? Write to hello@keliyo.com or call +91 95767 62125.

What kinds of games does Keliyo build?

Casual and hyper-casual mobile games, 2D and 3D games for PC and web, brand games, educational games, and interactive experiences. We work in Unity and Unreal, plus custom WebGL for browser play.

How long does game development take?

A prototype or playable demo ships in 4–8 weeks. A full casual mobile game runs 10–16 weeks. Larger 3D or PC titles run 16–32 weeks depending on scope.

Do you handle publishing and store submission?

Yes. We prepare store assets, screenshots, trailers, listings, and handle submission to Google Play, App Store, Steam, and web builds.

Can you add monetisation and analytics?

Yes. In-app purchases, rewarded ads, subscriptions, analytics, crash reporting, and remote config are all part of our standard toolkit.

How much does a game cost?

Prototypes typically start around ₹1,00,000. Full mobile or web games range from ₹3,00,000 to ₹15,00,000 depending on art, scope, and platforms. Larger PC or 3D titles are quoted after discovery.

[ Let's build ]

Got a game idea? Let's make it playable.

Tell us the concept. You'll get a scope, engine recommendation, timeline, and fixed quote within 24 hours.

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